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The $100B Promoter

The biggest live entertainment company in the world is worth $42 billion, built on physical control. The next one gets built on software.

At Gotobeat we aim high, on purpose and in public.

The biggest live entertainment company in the world is worth $42 billion, built on decades of physical control. The next one gets built on software. We intend to be that company.

$42B Live Nation, September 2026
$100B the target

The operating system of the live industry

A show comes together today through a chain of disconnected tools and handshakes. An artist's team guesses demand. A promoter takes financial risk on instinct. A venue runs its calendar on spreadsheets. Tickets sell through a platform none of them control, and the fan data ends up owned by everyone except the people who made the show.

We replace that chain with one system.

Layer What it does
Discovery AI artist discovery and capacity prediction: the right act, the right room, the right price. Data instead of gut feel.
Ticketing Primary and secondary, built into the venue's and the artist's own web presence, where the fan already is.
Venue OS The venue's site, calendar and booking engine, routing transactions to our rails with no exclusive contract.
Artist Hub Direct to fan: artists own their web presence, their fan data and their D2C revenue.
Capital Advances underwritten against predicted ticket sales, so independents can take shots that were reserved for giants.
     software wins the venue
              |
              v
     the venue routes the tickets
              |
              v
     the tickets generate fan data
              |
              v
     fan data drops the cost of the next sale
              |
              +-----> back to: software wins the next venue

Every layer feeds the next. The software wins the venue. The venue routes the tickets. The tickets generate the fan data. The fan data drops the cost of every future sale to near zero. That flywheel is the thesis.

Five engines. $10B net revenue. Five years.

Engine Market in 2031 Target share
01 Primary and secondary ticketing ~$105B primary online ticket GMV + ~$35B secondary GMV ~33% primary, ~17-20% secondary: ~$41B GMV routed
02 Artist hub and D2C ~$20B direct-to-fan spend (merch ~$16B + fan subscriptions and digital) + artist SaaS 150k artists; ~35% of D2C fan spend, ~$7B
03 Venue digital and web OS ~$37B event-management software spend 30,000 venues, 3x Ticketmaster's 10,500 clients; ~5% of spend + 5% web-direct cut
04 Promoter capital and fan fintech ~$50B/yr of artist advances and show guarantees (Live Nation alone deployed $15B in 2025) + ~$8B music catalog finance $8B deployed, ~15% of the annual advance flow, at 8% yield plus wallet fees
05 Tech-enabled promoting ~$70B global live-music promoter GMV ~18%: $12B of ticket volume managed
06 Sponsorship, ads and data ~$6-8B live-music sponsorship and fan-data advertising (Live Nation: $1.3B in 2025) ~12-15%; highest-margin stream, de-risks every other engine
Total, year five: $10B net revenue overlapping markets, not summed ~25% weighted share of the $63B of volume we touch

01, admit all. Global online ticketing heads toward ~$105B by 2031, and secondary is bigger than people think. StubHub alone processed $9.2B in 2025, roughly a third of a resale market that reaches ~$35B by 2031. Music is our wedge, but the OS expands across live: comedy, theatre, sport. An operating system does not stop at one genre.

02, backstage. Direct-to-fan spend on merch, subscriptions and digital goods heads toward ~$20B by 2031, and the creator economy around it grows far faster. Our slice is specific: 150,000 performing artists, most of the world's professional live acts, plus the rising class behind them. First-party fan data means direct ticket sales at near-zero CAC. This is our most audacious number and the one that compounds everything else.

03, front of house. Event software heads toward $36.8B by 2031. When the software is the venue's website and booking engine, fan transactions route to our rails automatically. No exclusivity contracts. No box-office monopolies. The incumbents' moat is physical lock-in, and it does not apply.

04, the float. Live events run on advances, and capital is the biggest constraint on independents. Live Nation alone put nearly $15B into artists and shows in 2025; the global flow of advances and guarantees passes $50B a year by 2031. With capacity predictions accurate enough to underwrite against, we deploy event financing at scale plus fan wallet products. A balance-sheet business, and the engine that turns data into yield.

05, headliner. We promote shows on our own stack, in a live-music market that reaches ~$70B by 2031. Traditional promotion is brutally thin margin and the biggest player runs on low single digits. Our bet is that software changes the cost structure: near-zero marketing cost, prediction-led booking, shared upside with artists. This line is upside, not the foundation.

06, encore. The one we get close to free. Sponsorship and advertising on the largest first-party live-music fan graph outside Ticketmaster. Live Nation made $1.3B here in 2025, at its highest margins, in a pool that reaches $6-8B by 2031. So will the OS that replaces it.

Why $10B of revenue is worth $100B

Live Nation trades at under 2x revenue because most of what it books is gross, low-margin, physical revenue. Our $10B is net revenue: take rates, subscriptions, yield and fees. The Shopify model, not the concert-hall model. Same industry, much better revenue quality.

Multiple What it describes
under 2x Live Nation's revenue multiple, on gross physical revenue
8-12x where software platforms with take-rate revenue trade
10x $10B net revenue becomes a $100B market cap

What has to be true

This is a plan, not a forecast, and a plan this size comes with conditions.

  • Music first, not music only. The OS has to expand across live entertainment.
  • The artist hub wins most professional performing acts. The hardest land-grab in the plan.
  • The capital business finds institutional funding partners.
  • Tech-enabled promoting proves margins the industry has never seen, or it stays small.

Every $100B company looked delusional at this stage. Ticketmaster looked unbeatable in 2010. The live industry is a $250B+ ecosystem still running on contracts, spreadsheets and gatekeepers, and it is the last great consumer category with no operating system.

We are building it.

If you are an artist, a venue, a promoter, or an engineer who thinks the live industry deserves better rails, this is where it starts. We are hiring.

Company figures come from public filings and market data as of September 2026. The 2031 market sizes come from published industry reports. The capital and sponsorship markets have no published forecast: we derive them from Live Nation's 2025 filings and its share of global live music.

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